

Personally, I could relate to him, because there have been times when I’ve gone through similar issues. Emil, also constantly doubts himself, so it may be difficult for some people to like him. He constantly apologizes and thanks people when it makes very little sense. Emil, the hero of the story is really shy and timid, which is a refreshing change from the confident hero who has no fears, but certain aspects of his personality make him difficult to like. I’ll have to admit that it was a chore though, thanks to the nature of the main character. This, and the mysterious new characters motivated me to trudge through dungeons I had already experienced before. As a big fan of the first game, I wanted to discover if Lloyd who seemed like such a nice, idealistic guy was really committing atrocities, and if so, why. Sitting through twelve hours of average gameplay before the story gets exciting is too much to ask for your average player. You spend hours going from point A to B, revisiting old dungeons, before anything interesting happens. One of the biggest flaws with Dawn of the New World other than its graphics, is its slow pacing. This makes for an improvement in the delivery of the story.ĭawn of the New World tells a great tale, but you have to stick around long enough for it to get interesting. The cutscenes now feature better animation and are more action-packed thanks to new motion-capture techniques Namco Bandai employed. Even though the graphics are disappointing compared to Wii games such as Super Mario Galaxy and Metroid Prime 3, Namco Bandai did make some improvements.
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While that game has the best graphics the Tales series has ever seen, Dawn of the New World looks more like Tales of the Abyss.
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For full disclosure, part of my disappointment may be due to the fact that I played Tales of Vesperia before this game, which looks phenomenal in HD. Frankly, I was disappointed that Dawn of the New World went for full 3D instead of utilizing cell-shading like its predecessor. Thankfully, Dawn of the New World supports widescreen and progressive scan, but this doesn’t change the fact that you’re playing a game with Gamecube-era graphics. It is rather jarring seeing your characters in anime form, then having to view muddy, last-gen graphics. Once you actually begin the game however, you’ll notice how far video game graphics have come since the original Symphonia.

When you first insert Dawn of the New World into your Wii, you’re treated to a gorgeous anime cutscene depicting various scenes from the game. Unfortunately the prize is rather lame, but nevertheless, it is worth mentioning. Also, as a small bonus, you can transfer your save data from Tales of Symphonia to Dawn of the New World. Dawn of the New World may still be fun to play without having experienced Tales of Symphonia, but much of the story and humor will go over your head if you missed the first game. If you haven’t already played Tales of Symphonia, I highly recommend picking up the first game before embarking on this new quest. Most of the areas and characters in Dawn of the New World are carried over from Tales of Symphonia, so you will miss much of the story and the various inside jokes between characters if you didn’t play the first title. Therefore, your enjoyment of the game is partly based on whether or not you played the first title. Before going into the details, it is important to note that Dawn of the New World is a sequel to Tales of Symphonia just as Final Fantasy X-2 was to Final Fantasy X. Dawn of the New World continues this legacy in many respects, but unfortunately, it falls short in a few key areas. The Gamecube Tales of Symphonia is considered a classic because of its real-time fighting system, excellent character dialogue, great soundtrack, and its story full of real-world issues combined with aspects of Norse mythology. As a spinoff to one of the Gamecube’s most revered RPGs, Tales of Symphonia: Dawn of the New World had a lot to live up to.
